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Flash Point Defined

The temperature at which a liquid will give off enough flammable vapor to ignite if an ignition source is present, although combustion will not be self supporting. There are several flash point test methods, and flash points may vary for the same material, depending on which method is used. The test method should be indicated when the flash point is given (e.g., 150 degrees f/71 degrees c PMCC, or 200 degrees f/93 degrees c TCC, etc.).

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Off-site Flash Point Links, User Submitted

The following links have been collected through user bookmark submission in the Flash Point category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

Mon Jun 29

Sat Jun 27

  • Archery Recurve Bow | Recurve and More: Buy gold flash point, black gold flash, away arrow rest, pin bow sight, drop away arrow, mathews solo cam, bow sight new, archery bow sight, arrow rest new, bow sight 029

Sun Jun 21

Thu Jun 18

  • Amanita Design: Independant game company with awesome art style developing point & click and puzzle adventures.

Wed Jun 10

Mon Jun 8

  • HIDIHO! » Natural Cubic Spline: the hell of a hunt? In my first posts about vectorization, I piled up a cubic spline function to smooth the simplified shapes and as I wasn?t satisfied with the result, I started looking for another smoothing function that would actually pass though the controlPoints instead of using every third point as an anchor.

Sun Jun 7

Wed Jun 3

  • Webly > flash video cue points: import mx.video.*; my_FLVPlybk.co ntentPath = "http://w ww.helpexample s.com/flash/vi deo/water.flv& quot;; my_ta.visible = false; // create cue point object var cuePt:Object = new Object(); //create cue point object cuePt.time = 1.444; cuePt.name = "elapsed_ time"; cuePt.type = "actionsc ript"; my_FLVPlybk.ad dASCuePoint(cu ePt); //add AS cue point // add 2nd AS cue point using time and name parameters my_FLVPlybk.ad dASCuePoint(5. 3, "elapsed_ time2"); var listenerObject :Object = new Object(); listenerObject .cuePoint = function(event Object:Object) :Void { trace("Cu e at: " + eventObject.in fo.time + " occurred" ); } my_FLVPlybk.ad dEventListener ("cuePoin t", listenerObject );

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